vec4f64
Function
Builds a vec4f64 from four f64 scalars, a vec3f64 and a scalar, a vec2f64 and two scalars, or broadcasts a single f64 scalar; emulated in software on both GPU targets.
The signature and the sentence under each name are the compiler's own text at commit 26de7be8.
Syntax
declare function vec4f64(x: number, y: number, z: number, w: number): vec4f64declare function vec4f64(v: vec3f64, w: number): vec4f64declare function vec4f64(v: vec2f64, z: number, w: number): vec4f64declare function vec4f64(x: number, v: vec2f64, w: number): vec4f64declare function vec4f64(x: number, y: number, v: vec2f64): vec4f64declare function vec4f64(x: number, v: vec3f64): vec4f64declare function vec4f64(a: vec2f64, b: vec2f64): vec4f64declare function vec4f64(scalar: number): vec4f64A number in a parameter or a return position is the scalar slot. The ambient file declares a GPU scalar as a branded number whose brand is optional, so a literal and any branded scalar both fill it.
type f32 = number & { readonly [f32Tag]?: true }
A declaration you write still needs a width, and a bare number on a field or a parameter is refused; the TypeScript constructs page carries that row with the compiler's own message.
Parameters
Return value
vec4f64