vec4u
Function
Builds a vec4u from four u32 scalars, a vec3u and a scalar, a vec2u and two scalars, broadcasts a single u32 scalar, or converts from a vec4 of a different element kind.
The signature and the sentence under each name are the compiler's own text at commit 26de7be8.
Syntax
declare function vec4u(): vec4udeclare function vec4u(x: number, y: number, z: number, w: number): vec4udeclare function vec4u(v: vec3u, w: number): vec4udeclare function vec4u(v: vec2u, z: number, w: number): vec4udeclare function vec4u(x: number, v: vec2u, w: number): vec4udeclare function vec4u(x: number, y: number, v: vec2u): vec4udeclare function vec4u(x: number, v: vec3u): vec4udeclare function vec4u(a: vec2u, b: vec2u): vec4udeclare function vec4u(scalar: number): vec4udeclare function vec4u(v: vec4u): vec4udeclare function vec4u(v: vec4): vec4udeclare function vec4u(v: vec4i): vec4udeclare function vec4u(v: vec4b): vec4uA number in a parameter or a return position is the scalar slot. The ambient file declares a GPU scalar as a branded number whose brand is optional, so a literal and any branded scalar both fill it.
type f32 = number & { readonly [f32Tag]?: true }
A declaration you write still needs a width, and a bare number on a field or a parameter is refused; the TypeScript constructs page carries that row with the compiler's own message.
Parameters
Return value
vec4u