vec4u
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vec4u

Function

Builds a vec4u from four u32 scalars, a vec3u and a scalar, a vec2u and two scalars, broadcasts a single u32 scalar, or converts from a vec4 of a different element kind.

The signature and the sentence under each name are the compiler's own text at commit 26de7be8.

Syntax

declare function vec4u(): vec4u
declare function vec4u(x: number, y: number, z: number, w: number): vec4u
declare function vec4u(v: vec3u, w: number): vec4u
declare function vec4u(v: vec2u, z: number, w: number): vec4u
declare function vec4u(x: number, v: vec2u, w: number): vec4u
declare function vec4u(x: number, y: number, v: vec2u): vec4u
declare function vec4u(x: number, v: vec3u): vec4u
declare function vec4u(a: vec2u, b: vec2u): vec4u
declare function vec4u(scalar: number): vec4u
declare function vec4u(v: vec4u): vec4u
declare function vec4u(v: vec4): vec4u
declare function vec4u(v: vec4i): vec4u
declare function vec4u(v: vec4b): vec4u

A number in a parameter or a return position is the scalar slot. The ambient file declares a GPU scalar as a branded number whose brand is optional, so a literal and any branded scalar both fill it.

type f32 = number & { readonly [f32Tag]?: true }

A declaration you write still needs a width, and a bare number on a field or a parameter is refused; the TypeScript constructs page carries that row with the compiler's own message.

Parameters

  • x optional number
  • v optional vec3uvec2uvec4uvec4vec4ivec4b
  • a optional vec2u
  • scalar optional number
  • y optional number
  • z optional number
  • w optional number
  • b optional vec2u

Return value

vec4u

Examples

See also

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