mat4x2
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mat4x2

Function

Builds a mat4x2, 4 columns of 2 components in column-major order, from 4 vec2 columns, from 8 components column by column, from a larger matrix by truncation, or with no arguments for the zero matrix (§40).

The signature and the sentence under each name are the compiler's own text at commit 26de7be8.

Syntax

declare function mat4x2(): mat4x2
declare function mat4x2(c0: vec2, c1: vec2, c2: vec2, c3: vec2): mat4x2
declare function mat4x2(e0: number, e1: number, e2: number, e3: number, e4: number, e5: number, e6: number, e7: number): mat4x2
declare function mat4x2(m: mat4x2): mat4x2
declare function mat4x2(m: mat4x3): mat4x2
declare function mat4x2(m: mat4x4): mat4x2

A number in a parameter or a return position is the scalar slot. The ambient file declares a GPU scalar as a branded number whose brand is optional, so a literal and any branded scalar both fill it.

type f32 = number & { readonly [f32Tag]?: true }

A declaration you write still needs a width, and a bare number on a field or a parameter is refused; the TypeScript constructs page carries that row with the compiler's own message.

Parameters

  • c0 optional vec2
  • e0 optional number
  • m optional mat4x2mat4x3mat4x4
  • c1 optional vec2
  • e1 optional number
  • c2 optional vec2
  • e2 optional number
  • c3 optional vec2
  • e3 optional number
  • e4 optional number
  • e5 optional number
  • e6 optional number
  • e7 optional number

Return value

mat4x2

Description

It is not square, so it has no determinant and transpose gives a mat2x4.

See also

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