mat2x4f
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mat2x4f

Function

Builds a mat2x4f, the same type as mat2x4 under WGSL's predeclared alias, in the same four ways: from 2 vec4 columns, from 8 components column by column, from a larger matrix by truncation, or with no arguments for the zero matrix (§40).

The signature and the sentence under each name are the compiler's own text at commit 26de7be8.

Syntax

declare function mat2x4f(): mat2x4
declare function mat2x4f(c0: vec4, c1: vec4): mat2x4
declare function mat2x4f(e0: number, e1: number, e2: number, e3: number, e4: number, e5: number, e6: number, e7: number): mat2x4
declare function mat2x4f(m: mat2x4): mat2x4
declare function mat2x4f(m: mat3x4): mat2x4
declare function mat2x4f(m: mat4x4): mat2x4

A number in a parameter or a return position is the scalar slot. The ambient file declares a GPU scalar as a branded number whose brand is optional, so a literal and any branded scalar both fill it.

type f32 = number & { readonly [f32Tag]?: true }

A declaration you write still needs a width, and a bare number on a field or a parameter is refused; the TypeScript constructs page carries that row with the compiler's own message.

Parameters

  • c0 optional vec4
  • e0 optional number
  • m optional mat2x4mat3x4mat4x4
  • c1 optional vec4
  • e1 optional number
  • e2 optional number
  • e3 optional number
  • e4 optional number
  • e5 optional number
  • e6 optional number
  • e7 optional number

Return value

mat2x4

See also

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