vec4f
Function
A four-component vector of f32, same type as vec4.
The signature and the sentence under each name are the compiler's own text at commit 26de7be8.
Syntax
declare function vec4f(): vec4declare function vec4f(x: number, y: number, z: number, w: number): vec4declare function vec4f(v: vec3, w: number): vec4declare function vec4f(v: vec2, z: number, w: number): vec4declare function vec4f(x: number, v: vec2, w: number): vec4declare function vec4f(x: number, y: number, v: vec2): vec4declare function vec4f(x: number, v: vec3): vec4declare function vec4f(a: vec2, b: vec2): vec4declare function vec4f(scalar: number): vec4declare function vec4f(v: vec4): vec4declare function vec4f(v: vec4i): vec4declare function vec4f(v: vec4u): vec4declare function vec4f(v: vec4b): vec4declare function vec4f(v: vec4f64): vec4A number in a parameter or a return position is the scalar slot. The ambient file declares a GPU scalar as a branded number whose brand is optional, so a literal and any branded scalar both fill it.
type f32 = number & { readonly [f32Tag]?: true }
A declaration you write still needs a width, and a bare number on a field or a parameter is refused; the TypeScript constructs page carries that row with the compiler's own message.