vec3u
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vec3u

Function

Builds a vec3u from three u32 scalars, a vec2u and a scalar, broadcasts a single u32 scalar, or converts from a vec3 of a different element kind.

The signature and the sentence under each name are the compiler's own text at commit 26de7be8.

Syntax

declare function vec3u(): vec3u
declare function vec3u(x: number, y: number, z: number): vec3u
declare function vec3u(v: vec2u, z: number): vec3u
declare function vec3u(x: number, v: vec2u): vec3u
declare function vec3u(scalar: number): vec3u
declare function vec3u(v: vec3u): vec3u
declare function vec3u(v: vec3): vec3u
declare function vec3u(v: vec3i): vec3u
declare function vec3u(v: vec3b): vec3u

A number in a parameter or a return position is the scalar slot. The ambient file declares a GPU scalar as a branded number whose brand is optional, so a literal and any branded scalar both fill it.

type f32 = number & { readonly [f32Tag]?: true }

A declaration you write still needs a width, and a bare number on a field or a parameter is refused; the TypeScript constructs page carries that row with the compiler's own message.

Parameters

  • x optional number
  • v optional vec2uvec3uvec3vec3ivec3b
  • scalar optional number
  • y optional number
  • z optional number

Return value

vec3u

See also

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