mat4x3f
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mat4x3f

Function

Builds a mat4x3f, the same type as mat4x3 under WGSL's predeclared alias, in the same four ways: from 4 vec3 columns, from 12 components column by column, from a larger matrix by truncation, or with no arguments for the zero matrix (§40).

The signature and the sentence under each name are the compiler's own text at commit 26de7be8.

Syntax

declare function mat4x3f(): mat4x3
declare function mat4x3f(c0: vec3, c1: vec3, c2: vec3, c3: vec3): mat4x3
declare function mat4x3f(e0: number, e1: number, e2: number, e3: number, e4: number, e5: number, e6: number, e7: number, e8: number, e9: number, e10: number, e11: number): mat4x3
declare function mat4x3f(m: mat4x3): mat4x3
declare function mat4x3f(m: mat4x4): mat4x3

A number in a parameter or a return position is the scalar slot. The ambient file declares a GPU scalar as a branded number whose brand is optional, so a literal and any branded scalar both fill it.

type f32 = number & { readonly [f32Tag]?: true }

A declaration you write still needs a width, and a bare number on a field or a parameter is refused; the TypeScript constructs page carries that row with the compiler's own message.

Parameters

  • c0 optional vec3
  • e0 optional number
  • m optional mat4x3mat4x4
  • c1 optional vec3
  • e1 optional number
  • c2 optional vec3
  • e2 optional number
  • c3 optional vec3
  • e3 optional number
  • e4 optional number
  • e5 optional number
  • e6 optional number
  • e7 optional number
  • e8 optional number
  • e9 optional number
  • e10 optional number
  • e11 optional number

Return value

mat4x3

See also

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