texture2dMsfT
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texture2dMsfT

Constant in Types

A multisampled 2D texture: the resolve-source binding for an MSAA render target, read one sample at a time with textureLoad inside a per-sample averaging loop.

import { texture2dMsfT } from 'typeshade'

The signature, the description and the examples come from the compiler's own source at commit 26de7be8.

Syntax

const texture2dMsfT: { readonly kind: "texture"; readonly dim: "2d-ms"; readonly elem: "f32"; }

Description

A host that chooses the type at emit time (sampleCount > 1 ? texture2dMsfT : texture2dfT) can serve both the MSAA and the single-sample path from one shader source.

Source

src/core/ir/types.ts, line 595, at commit 26de7be8

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