StorageTextureAccess
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StorageTextureAccess

Type in Types

How a shader may touch a storage texture.

import type { StorageTextureAccess } from 'typeshade'

The signature, the description and the examples come from the compiler's own source at commit 26de7be8.

Syntax

type StorageTextureAccess = 'write' | 'read' | 'read_write';

Description

WGSL spells these write, read and read_write; WebGPU’s bind group layout spells the same three write-only, read-only and read-write, which is what storageTextureLayoutAccess converts to.

See also

Source

src/core/ir/types.ts, line 98, at commit 26de7be8

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