texture1dfT
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texture1dfT

Constant in Types

A sampled float 1D texture: a row of texels addressed by one f32, the shape a transfer function or a colour ramp takes.

import { texture1dfT } from 'typeshade'

The signature, the description and the examples come from the compiler's own source at commit 26de7be8.

Syntax

const texture1dfT: { readonly kind: "texture"; readonly dim: "1d"; readonly elem: "f32"; }

Description

WebGPU only: GLSL ES 3.00 has no sampler1D (the word is reserved), so a module carrying one needs the texture1d Capability, which the GLSL backend has no row for.

See also

Source

src/core/ir/types.ts, line 728, at commit 26de7be8

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