textureDepthMultisampled2dT
Constant in Types
A multisampled depth texture: the depth attachment of an MSAA render target, read one sample at a time with textureLoad and never sampled or compared.
import { textureDepthMultisampled2dT } from 'typeshade'
The signature, the description and the examples come from the compiler's own source at commit 26de7be8.
Syntax
const textureDepthMultisampled2dT: { readonly kind: "depth-texture"; readonly dim: "2d-ms"; }Description
WebGPU only, under msaaTextureLoad:
GLSL ES 3.00 has no sampler2DMS (that is ES 3.10).
Source
src/core/ir/types.ts, line 761, at commit 26de7be8