textureDepthMultisampled2dT
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textureDepthMultisampled2dT

Constant in Types

A multisampled depth texture: the depth attachment of an MSAA render target, read one sample at a time with textureLoad and never sampled or compared.

import { textureDepthMultisampled2dT } from 'typeshade'

The signature, the description and the examples come from the compiler's own source at commit 26de7be8.

Syntax

const textureDepthMultisampled2dT: { readonly kind: "depth-texture"; readonly dim: "2d-ms"; }

Description

WebGPU only, under msaaTextureLoad: GLSL ES 3.00 has no sampler2DMS (that is ES 3.10).

Source

src/core/ir/types.ts, line 761, at commit 26de7be8

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