mat4x4fT
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mat4x4fT

Constant in Types

A native mat4x4<f32>, the model-view-projection or view matrix type of a typical per-frame uniform.

import { mat4x4fT } from 'typeshade'

The signature, the description and the examples come from the compiler's own source at commit 26de7be8.

Syntax

const mat4x4fT: { readonly kind: "mat"; readonly cols: 4; readonly rows: 4; readonly elem: "f32"; }

Description

Every matCxR<f32> is spellable — build one with matT — and this is the one with a named constant because it is the one a renderer reaches for. (It was once the only float matrix, on the recorded ground that “a 2×2 or 3×3 float matrix lays out differently under the WGSL and GLSL std140 rules”. Measured on real ANGLE and Tint, that is half right: a 2×2 does diverge and a 3×3 does not, and what actually decides is the row count — see the mat arm of ShaderType and wgslLayout.)

See also

Source

src/core/ir/types.ts, line 512, at commit 26de7be8

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