textureLoad
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textureLoad

Function

Reads one texel at the integer coord and mip level without filtering, by a vec2i on a texture_2d, a vec3i on a texture_3d and one integer on a texture_1d; a cube texture has no texel fetch on either target.

The signature and the sentence under each name are the compiler's own text at commit 26de7be8.

Syntax

declare function textureLoad<E extends TextureElem = f32>(
tex: texture_2d<E>,
coord: TexelCoord2,
level: number,
): Vec4OfElem<E>
declare function textureLoad<E extends TextureElem = f32>(
tex: texture_2d_array<E>,
coord: TexelCoord2,
layer: number,
level: number,
): Vec4OfElem<E>
declare function textureLoad<E extends TextureElem = f32>(
tex: texture_3d<E>,
coord: TexelCoord3,
level: number,
): Vec4OfElem<E>
declare function textureLoad<E extends TextureElem = f32>(
tex: texture_1d<E>,
coord: number,
level: number,
): Vec4OfElem<E>
declare function textureLoad<E extends TextureElem = f32>(
tex: texture_multisampled_2d<E>,
coord: TexelCoord2,
sampleIndex: number,
): Vec4OfElem<E>
declare function textureLoad(tex: texture_depth_multisampled_2d, coord: TexelCoord2, sampleIndex: number): f32
declare function textureLoad<F extends StorageFormat, A extends 'read' | 'read_write'>(
tex: texture_storage_2d<F, A>,
coord: TexelCoord2,
): StorageTexel<F>
declare function textureLoad<F extends StorageFormat, A extends 'read' | 'read_write'>(
tex: texture_storage_2d_array<F, A>,
coord: TexelCoord2,
layer: number,
): StorageTexel<F>

A number in a parameter or a return position is the scalar slot. The ambient file declares a GPU scalar as a branded number whose brand is optional, so a literal and any branded scalar both fill it.

type f32 = number & { readonly [f32Tag]?: true }

A declaration you write still needs a width, and a bare number on a field or a parameter is refused; the TypeScript constructs page carries that row with the compiler's own message.

A signature may name a type the ambient file declares for its own use. These are those declarations.

TextureElem
type TextureElem = f32 | i32 | u32
TexelCoord2
type TexelCoord2 = vec2i | vec2u
TexelCoord3
type TexelCoord3 = vec3i | vec3u
StorageFormat
type StorageFormat = 'rgba8unorm' | 'rgba8snorm' | 'rgba8uint' | 'rgba8sint' | 'rgba16uint' | 'rgba16sint' | 'rgba16float' | 'r32uint' | 'r32sint' | 'r32float' | 'rg32uint' | 'rg32sint' | 'rg32float' | 'rgba32uint' | 'rgba32sint' | 'rgba32float' | 'bgra8unorm'
StorageTexel
type StorageTexel<F extends StorageFormat> = F extends `${string}uint` ? vec4u : F extends `${string}sint` ? vec4i : vec4

Parameters

Return value

Vec4OfElem<E>f32StorageTexel<F>

Description

On a texture_2d_array the layer comes before the level, and on a texture_multisampled_2d or texture_depth_multisampled_2d the third argument is the sample index instead of a level. Compiles to textureLoad on WGSL and texelFetch on GLSL, which has no multisampled form, so a module loading one emits WGSL alone.

Targets

WGSL
textureLoad(a, b, c)
GLSL ES 3.00
texelFetch(a, b, int(c))

Examples

See also

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