texture_multisampled_2d
Type
A multisampled 2D texture, read one sample at a time with textureLoad(t, coords, sampleIndex) and never filtered.
The signature and the sentence under each name are the compiler's own text at commit 26de7be8.
Syntax
type texture_multisampled_2d<E extends TextureElem = f32> = { readonly [textureTag]: readonly [E, '2d-ms'] }A signature may name a type the ambient file declares for its own use. These are those declarations.
TextureElemtype TextureElem = f32 | i32 | u32
Parameters
-
EoptionalTextureElem
Description
Declared as declare const t: texture_multisampled_2d<f32>; it derives the msaaTextureLoad capability, which GLSL ES 3.00 does not have.