texture_storage_2d_array
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texture_storage_2d_array

Type

An array of 2D storage textures in one binding, read and written by texel coordinate and an integer layer.

The signature and the sentence under each name are the compiler's own text at commit 26de7be8.

Syntax

type texture_storage_2d_array<
F extends StorageFormat,
A extends StorageAccess = 'write',
> = A extends 'write'
? { readonly [storageTextureTag]: readonly [F, A, true] }
: F extends WriteOnlyStorageFormat
? never
: A extends 'read_write'
? F extends ReadWriteStorageFormat
? { readonly [storageTextureTag]: readonly [F, A, true] }
: never
: { readonly [storageTextureTag]: readonly [F, A, true] }

A signature may name a type the ambient file declares for its own use. These are those declarations.

StorageFormat
type StorageFormat = 'rgba8unorm' | 'rgba8snorm' | 'rgba8uint' | 'rgba8sint' | 'rgba16uint' | 'rgba16sint' | 'rgba16float' | 'r32uint' | 'r32sint' | 'r32float' | 'rg32uint' | 'rg32sint' | 'rg32float' | 'rgba32uint' | 'rgba32sint' | 'rgba32float' | 'bgra8unorm'
StorageAccess
type StorageAccess = 'write' | 'read' | 'read_write'
ReadWriteStorageFormat
type ReadWriteStorageFormat = 'r32uint' | 'r32sint' | 'r32float'
WriteOnlyStorageFormat
type WriteOnlyStorageFormat = 'bgra8unorm'

Parameters

  • F StorageFormat
  • A optional StorageAccess

Description

Declared with a format and an access mode, as in declare const dst: texture_storage_2d_array<"rgba8unorm", "write">; GLSL ES 3.00 has no form for it.

See also

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