texture_storage_2d_array
Type
An array of 2D storage textures in one binding, read and written by texel coordinate and an integer layer.
The signature and the sentence under each name are the compiler's own text at commit 26de7be8.
Syntax
type texture_storage_2d_array< F extends StorageFormat, A extends StorageAccess = 'write',> = A extends 'write' ? { readonly [storageTextureTag]: readonly [F, A, true] } : F extends WriteOnlyStorageFormat ? never : A extends 'read_write' ? F extends ReadWriteStorageFormat ? { readonly [storageTextureTag]: readonly [F, A, true] } : never : { readonly [storageTextureTag]: readonly [F, A, true] }A signature may name a type the ambient file declares for its own use. These are those declarations.
StorageFormattype StorageFormat = 'rgba8unorm' | 'rgba8snorm' | 'rgba8uint' | 'rgba8sint' | 'rgba16uint' | 'rgba16sint' | 'rgba16float' | 'r32uint' | 'r32sint' | 'r32float' | 'rg32uint' | 'rg32sint' | 'rg32float' | 'rgba32uint' | 'rgba32sint' | 'rgba32float' | 'bgra8unorm'StorageAccesstype StorageAccess = 'write' | 'read' | 'read_write'ReadWriteStorageFormattype ReadWriteStorageFormat = 'r32uint' | 'r32sint' | 'r32float'WriteOnlyStorageFormattype WriteOnlyStorageFormat = 'bgra8unorm'
Parameters
-
FStorageFormat -
AoptionalStorageAccess
Description
Declared with a format and an access mode, as in declare const dst: texture_storage_2d_array<"rgba8unorm", "write">; GLSL ES 3.00 has no form for it.