texture_1d
Type
A sampled 1D texture, looked up by one f32 coordinate, as a colour ramp is.
The signature and the sentence under each name are the compiler's own text at commit 26de7be8.
Syntax
type texture_1d<E extends TextureElem = f32> = { readonly [textureTag]: readonly [E, '1d'] }A signature may name a type the ambient file declares for its own use. These are those declarations.
TextureElemtype TextureElem = f32 | i32 | u32
Parameters
-
EoptionalTextureElem
Description
Declared as declare const t: texture_1d<f32>; GLSL ES 3.00 has no form for it, so it derives the texture1d capability and runs on WGSL only.