The WGSL-only textures

The WGSL-only textures

A colour ramp as a texture_1d<f32>, two environment maps as a texture_cube_array<f32> picked by layer, a hand-written percentage-closer filter from textureGatherCompare, a textureGather of one channel from four texels, and a point light’s shadow as a texture_depth_cube_array.

cube-array-gather.shade.ts

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