textureNumSamples
Function
Returns the number of samples per texel of a texture_multisampled_2d or a texture_depth_multisampled_2d as a u32.
The signature and the sentence under each name are the compiler's own text at commit 26de7be8.
Syntax
declare function textureNumSamples<E extends TextureElem = f32>( tex: texture_multisampled_2d<E> | texture_depth_multisampled_2d,): u32A signature may name a type the ambient file declares for its own use. These are those declarations.
TextureElemtype TextureElem = f32 | i32 | u32
Parameters
Return value
Description
A single-sample texture is refused. Compiles to textureNumSamples on WGSL; GLSL ES 3.00 has no multisampled textures, so a module using it emits WGSL alone.
Targets
- WGSL
-
textureNumSamples(a) - GLSL ES 3.00
- textureNumSamples has no GLSL ES 3.00 spelling (textureSamples is ES 3.10)