texture_2d_array
Type
An array of sampled 2D textures in one binding, picked by an integer layer after the coordinate.
The signature and the sentence under each name are the compiler's own text at commit 26de7be8.
Syntax
type texture_2d_array<E extends TextureElem = f32> = { readonly [textureTag]: readonly [E, true] }A signature may name a type the ambient file declares for its own use. These are those declarations.
TextureElemtype TextureElem = f32 | i32 | u32
Parameters
-
EoptionalTextureElem
Description
Declared as declare const t: texture_2d_array<f32>.