smoothstep()
Function in Builtins
smoothstep(e0, e1, x): Hermite interpolation from 0 at x = e0 to 1 at x = e1, component-wise.
import { smoothstep } from 'typeshade'
The signature, the description and the examples come from the compiler's own source at commit 26de7be8.
Syntax
function smoothstep<K extends `vec${number}<f32>`>( e0: ReadonlyNode<K>, e1: ReadonlyNode<K>, x: ReadonlyNode<K>,): Node<K>;function smoothstep( e0: ReadonlyNode<'f32'> | number, e1: ReadonlyNode<'f32'> | number, x: ReadonlyNode<'f32'> | number,): Node<'f32'>;Parameters
e0ReadonlyNode<K>e1ReadonlyNode<K>xReadonlyNode<K>
Return value
Node<K>
Description
WGSL requires all three arguments to have the same type, scalar or vector. The vector overload keeps the key of x; the scalar overload takes f32 nodes or JS numbers.
Targets
| Target | Support | Notes |
|---|---|---|
| WGSL (WebGPU) | Supported |
|
| GLSL ES 3.00 (WebGL2) | Supported |
|
| CPU oracle | Supported | Evaluated in f64 by the oracle. |
In the guide
Source
src/core/ir/node.ts, line 1759, at commit 26de7be8