quantizeToF16
Function
Rounds e to what an IEEE-754 binary16 can hold and returns it as an f32, so a shader can see the precision an f16 pipeline would give it without the shader-f16 extension.
The signature and the sentence under each name are the compiler's own text at commit 26de7be8.
Syntax
declare function quantizeToF16(a0: f32): f32declare function quantizeToF16<V extends vec2 | vec3 | vec4>(a0: V): Vdeclare function quantizeToF16(e: f32): f32declare function quantizeToF16<T extends vec2 | vec3 | vec4>(e: T): TParameters
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ef32VT
Return value
f32VT
Description
Takes an f32 or a float vector. GLSL ES 3.00 has no such builtin, so it is spelled as a packHalf2x16/unpackHalf2x16 round trip, whose rounding of an exact half that spec does not pin.
Targets
- WGSL
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quantizeToF16(a) - GLSL ES 3.00
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unpackHalf2x16(packHalf2x16(vec2(a, 0.0))).x