fma
Function
Returns a * b + c, componentwise over vectors.
The signature and the sentence under each name are the compiler's own text at commit 26de7be8.
Syntax
declare function fma<V extends vec2 | vec3 | vec4>(a0: V, a1: V, a2: V): Vdeclare function fma<P0 extends number, P1 extends number, P2 extends number>(a0: P0, a1: P1, a2: P2): ([P0] extends [boolean] ? bool : typeof f32Tag extends keyof P0 ? f32 : typeof i32Tag extends keyof P0 ? i32 : typeof u32Tag extends keyof P0 ? u32 : typeof f64Tag extends keyof P0 ? f64 : ([P1] extends [boolean] ? bool : typeof f32Tag extends keyof P1 ? f32 : typeof i32Tag extends keyof P1 ? i32 : typeof u32Tag extends keyof P1 ? u32 : typeof f64Tag extends keyof P1 ? f64 : ([P2] extends [boolean] ? bool : typeof f32Tag extends keyof P2 ? f32 : typeof i32Tag extends keyof P2 ? i32 : typeof u32Tag extends keyof P2 ? u32 : typeof f64Tag extends keyof P2 ? f64 : number)))declare function fma<T extends Numeric>(a0: T, a1: T, a2: T): TA number in a parameter or a return position is the scalar slot. The ambient file declares a GPU scalar as a branded number whose brand is optional, so a literal and any branded scalar both fill it.
type f32 = number & { readonly [f32Tag]?: true }
A declaration you write still needs a width, and a bare number on a field or a parameter is refused; the TypeScript constructs page carries that row with the compiler's own message.
A signature may name a type the ambient file declares for its own use. These are those declarations.
Numerictype Numeric = number | vec2 | vec3 | vec4 | vec2i | vec3i | vec4i | vec2u | vec3u | vec4u
Parameters
A parameter named by position (a0, a1) carries a name the ambient file generates. A call passes its arguments in order and names none of them.
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a0VP0T -
a1VP1T -
a2VP2T
Return value
V([P0] extends [boolean] ? bool : typeof f32Tag extends keyof P0 ? f32 : typeof i32Tag extends keyof P0 ? i32 : typeof u32Tag extends keyof P0 ? u32 : typeof f64Tag extends keyof P0 ? f64 : ([P1] extends [boolean] ? bool : typeof f32Tag extends keyof P1 ? f32 : typeof i32Tag extends keyof P1 ? i32 : typeof u32Tag extends keyof P1 ? u32 : typeof f64Tag extends keyof P1 ? f64 : ([P2] extends [boolean] ? bool : typeof f32Tag extends keyof P2 ? f32 : typeof i32Tag extends keyof P2 ? i32 : typeof u32Tag extends keyof P2 ? u32 : typeof f64Tag extends keyof P2 ? f64 : number)))T
Description
GLSL ES 3.00 has no fma, so the product and sum are inlined there.
Targets
- WGSL
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fma(a, b, c) - GLSL ES 3.00
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((a) * (b) + (c))