타입

타입

이름 65개

값을 선언할 때 쓰는 스칼라와 벡터, 행렬, 그리고 메모리 타입입니다.

이름마다 붙은 시그니처와 설명은 커밋 26de7be8의 컴파일러 소스에서 그대로 가져온 영어 원문입니다.

f32
32-bit floating-point value.
f64
64-bit floating-point value, emulated in software on both GPU targets.
i32
32-bit signed integer value.
u32
32-bit unsigned integer value.
bool
Boolean value.
workgroup
A module variable one workgroup shares, let tile: workgroup<array<f32, 64>>: zero at the start of each workgroup, read and written by every invocation of the workgroup, and a compute entry's alone.
atomic
An atomic<u32> or atomic<i32>: an integer location in a read-write storage binding that many invocations update at once through atomicAdd, atomicLoad and the other atomic builtins.
vec2
A two-component vector of f32.
vec3
A three-component vector of f32.
vec4
A four-component vector of f32.
vec2f
A two-component vector of f32, same type as vec2.
vec3f
A three-component vector of f32, same type as vec3.
vec4f
A four-component vector of f32, same type as vec4.
vec2i
A two-component vector of i32.
vec3i
A three-component vector of i32.
vec4i
A four-component vector of i32.
vec2u
A two-component vector of u32.
vec3u
A three-component vector of u32.
vec4u
A four-component vector of u32.
vec2b
A two-component vector of bool: what comparing two vec2 values yields, componentwise.
vec3b
A three-component vector of bool: what comparing two vec3 values yields, componentwise.
vec4b
A four-component vector of bool: what comparing two vec4 values yields, componentwise.
vec2d
A two-component vector of f64, same type as vec2f64.
vec3d
A three-component vector of f64, same type as vec3f64.
vec4d
A four-component vector of f64, same type as vec4f64.
vec2f64
A two-component vector of f64.
vec3f64
A three-component vector of f64.
vec4f64
A four-component vector of f64.
mat2x2
2x2 matrix of f32 (or f64 as mat2x2<f64>), column-major.
mat2
2x2 matrix of f32, column-major, same type as mat2x2.
mat2x3
2x3 matrix of f32, column-major: 2 columns of vec3.
mat2x4
2x4 matrix of f32, column-major: 2 columns of vec4.
mat3x2
3x2 matrix of f32, column-major: 3 columns of vec2.
mat3x3
3x3 matrix of f32 (or f64 as mat3x3<f64>), column-major.
mat3
3x3 matrix of f32, column-major, same type as mat3x3.
mat3x4
3x4 matrix of f32, column-major: 3 columns of vec4.
mat4x2
4x2 matrix of f32, column-major: 4 columns of vec2.
mat4x3
4x3 matrix of f32, column-major: 4 columns of vec3.
mat4x4
4x4 matrix of f32 (or f64 as mat4x4<f64>), column-major.
mat4
4x4 matrix of f32, column-major, same type as mat4x4.
mat2x2f
2x2 matrix of f32, column-major, same type as mat2x2: WGSL's predeclared alias.
mat2x3f
2x3 matrix of f32, column-major, same type as mat2x3: WGSL's predeclared alias.
mat2x4f
2x4 matrix of f32, column-major, same type as mat2x4: WGSL's predeclared alias.
mat3x2f
3x2 matrix of f32, column-major, same type as mat3x2: WGSL's predeclared alias.
mat3x3f
3x3 matrix of f32, column-major, same type as mat3x3: WGSL's predeclared alias.
mat3x4f
3x4 matrix of f32, column-major, same type as mat3x4: WGSL's predeclared alias.
mat4x2f
4x2 matrix of f32, column-major, same type as mat4x2: WGSL's predeclared alias.
mat4x3f
4x3 matrix of f32, column-major, same type as mat4x3: WGSL's predeclared alias.
mat4x4f
4x4 matrix of f32, column-major, same type as mat4x4: WGSL's predeclared alias.
sampler
A sampler: how a sampled texture is filtered and addressed when textureSample reads it.
sampler_comparison
A comparison sampler: compares a reference depth against a depth texture in textureSampleCompare, the read a shadow map takes.
texture_2d
A sampled 2D texture of f32, i32 or u32 texels, read with textureLoad, or filtered with textureSample when its texels are f32.
texture_2d_array
An array of sampled 2D textures in one binding, picked by an integer layer after the coordinate.
texture_cube
A sampled cube texture, looked up by a vec3 direction, as an environment map is.
texture_3d
A sampled 3D texture, looked up by a vec3 coordinate, as a volume is.
texture_1d
A sampled 1D texture, looked up by one f32 coordinate, as a colour ramp is.
texture_cube_array
An array of sampled cube textures in one binding, looked up by a direction and a layer.
texture_multisampled_2d
A multisampled 2D texture, read one sample at a time with textureLoad(t, coords, sampleIndex) and never filtered.
texture_depth_2d
A 2D depth texture, single-channel float, read with textureSampleCompare through a sampler_comparison or with textureLoad.
texture_depth_2d_array
An array of 2D depth textures in one binding, picked by an integer layer, as shadow cascades are.
texture_depth_cube
A cube depth texture, looked up by a vec3 direction, the shadow map of a point light.
texture_depth_cube_array
An array of cube depth textures in one binding, looked up by a direction and a layer.
texture_depth_multisampled_2d
The depth attachment of a multisampled target, read one sample at a time with textureLoad.
texture_storage_2d
A 2D storage texture, read and written by texel coordinate with textureLoad and textureStore, with no sampler.
texture_storage_2d_array
An array of 2D storage textures in one binding, read and written by texel coordinate and an integer layer.

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