TS8037
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TS8037

Front-end code WORKGROUP_ARG

@compute(...) with an argument that is not an array literal of one to three whole numbers: an object, a bare number, an identifier, an empty or four-wide array.

The registry text and every compiler message on these pages are the compiler's own English.

When it fires

@compute(...) with an argument that is not an array literal of one to three whole numbers: an object, a bare number, an identifier, an empty or four-wide array. It used to fall through to the default of 64 with no diagnostic, so the author dispatched against a size they never asked for. The default-limit check is WORKGROUP_SHAPE.

Example

example.shade.ts
"use typeshade"
declare const data: storage<array<f32>, "read_write">
@compute(64)
export function main(@builtin("global_invocation_id") id: vec3u): void {
data[id.x] = data[id.x] * 2.
}

Compiled at build time against the pinned compiler, this program gets:

TS8037 error, line 5: @compute takes an array of one to three whole numbers, "@compute([64, 1, 1])", or no argument for the default of 64; "64" is not a workgroup shape.

How to fix it

The same program, corrected. It compiles with no diagnostic.

example.shade.ts
"use typeshade"
declare const data: storage<array<f32>, "read_write">
@compute([64])
export function main(@builtin("global_invocation_id") id: vec3u): void {
data[id.x] = data[id.x] * 2.
}

The rule this enforces

Rule 8.7 Test
@compute carries the workgroup size as an array literal of one to three whole numbers, x, y and z, a missing y or z being 1, and the default is 64; every extent reaches the emitted @workgroup_size and the reflection, and a shape over WebGPU’s default compute limits must be reported as a warning.

See also

TS8026 WORKGROUP_SHAPE
A warning: @compute([x, y, z]) exceeds one of WebGPU's default compute limits (x and y 256, z 64, 256 invocations in all), so a device requested without raising that limit refuses the pipeline.

Source

Where the compiler raises this code at commit 26de7be8, one line per file:

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