SD0042
Core code
conflicting fp64 guard declaration
No "use typeshade" program on this site raises this code, so the page has no example. The fn() builder builds the IR directly and reaches the check at the lines under Source.
The registry text and every compiler message on these pages are the compiler's own English.
How to fix it
The registry's hint: the '_fp64' binding is reserved for the auto-injected guard texture (texture_2d<f32>) — remove the conflicting declaration, or pin the slot with fp64Guard({ group, binding })
See also
Source
Where the compiler raises this code at commit 26de7be8, one line per file: