GlLinker
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GlLinker

인터페이스, 배리언트 분류

The slice of WebGL2 that compiling and linking a program needs.

import type { GlLinker } from 'typeshade'

시그니처, 설명, 예제는 커밋 c66579bf의 컴파일러 소스에서 그대로 가져온 영어 원문입니다.

구문

interface GlLinker<Shader = unknown, Program = unknown> {
readonly VERTEX_SHADER: number;
readonly FRAGMENT_SHADER: number;
readonly COMPILE_STATUS: number;
readonly LINK_STATUS: number;
createShader(type: number): Shader | null;
shaderSource(shader: Shader, source: string): void;
compileShader(shader: Shader): void;
getShaderParameter(shader: Shader, pname: number): unknown;
getShaderInfoLog(shader: Shader): string | null;
createProgram(): Program | null;
attachShader(program: Program, shader: Shader): void;
linkProgram(program: Program): void;
getProgramParameter(program: Program, pname: number): unknown;
getProgramInfoLog(program: Program): string | null;
deleteShader(shader: Shader): void;
deleteProgram(program: Program): void;
}

설명

A real WebGL2RenderingContext satisfies this as-is: pass it straight in. The handle types are generic, so a caller that passes a real context gets WebGLShader and WebGLProgram back, and a test can substitute a recorder with its own handle types.

인스턴스 속성

VERTEX_SHADER읽기 전용 number
FRAGMENT_SHADER읽기 전용 number
COMPILE_STATUS읽기 전용 number
LINK_STATUS읽기 전용 number

인스턴스 메서드

createShader (type: number): Shader | null
shaderSource (shader: Shader, source: string): void
compileShader (shader: Shader): void
getShaderParameter (shader: Shader, pname: number): unknown
getShaderInfoLog (shader: Shader): string | null
createProgram (): Program | null
attachShader (program: Program, shader: Shader): void
linkProgram (program: Program): void
getProgramParameter (program: Program, pname: number): unknown
getProgramInfoLog (program: Program): string | null
deleteShader (shader: Shader): void
deleteProgram (program: Program): void

소스

src/core/variant-link.ts, 37행, 커밋 c66579bf 기준

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